No Man's Sky Freighter Research Station
This folio details how to upgrade the Freighter in No Man's Sky. Includes how to increase Freighter storage slots, where to observe Salvaged Frigate Modules and Salvaged Fleet Units, how to change the appearance of a Freighter and how to build a Fleet Command Room. Likewise includes how to find the best Frigates and send your fleet on expeditions. If you haven't yet found a Freighter, see our How to Get the Best Freighters page. If you have but you want to know more about Frigates, see our How to Send Frigates on Expeditions page.
How to Increase Freighter Storage Slots
One of the almost useful things about having a Freighter is the immense amount of storage space that they have to offer. The base corporeality of storage volition vary depending on the grade of a Freighter, and the random corporeality allocated to the one that you happen to find. However, keeping in mind that there is currently no mode of upgrading the course tier of a Freighter from C, B, or A to Southward tier, it's a proficient idea to focus on finding 1 at South tier to begin with. If you haven't all the same constitute a Freighter at S tier, see our How to Get the Best Freighters guide, which includes a section on how to farm for non only the all-time Southward tier Freighters with good stats, but also 1 with an appearance that you lot prefer.
| Freighter Class Tier | General Slots | Technology Slots |
|---|---|---|
| C | 24 | seven |
| B | 32 | seven |
| A | forty | 14 |
| Due south | 48 | 21 |
Where to Observe Cargo Bulkheads
Bold you have an Southward tier Freighter, you can now upgrade the storage slots to 48 for the Full general inventory and 21 for the Technology inventory (or fewer if you have a lower class tier Freighter, run across the tabular array in a higher place). To do this, you'll need Cargo Bulkheads. These are relatively rare items which can be found primarily on Derelict Freighters as rewards from Engineering Control terminals. The Engineering Control terminals are commonly plant at the end of the exploration of a Derelict Freighter, so it tin can take some time to grind plenty Cargo Bulkheads to upgrade all the possible storage slots for your Freighter.
Emergency Broadcast Receivers and Derelict Freighters
At that place are two main methods that you can utilise to notice Derelict Freighters reliably. The first is to purchase an Emergency Broadcast Receiver from a Flake Dealer on space stations. You'll need to select the "Acquire Coordinates" option, which involves paying five,000,000 Units for the kickoff Emergency Broadcast Receiver, 10,000,000 for the second, twenty,000,000 for the tertiary, and so 30,000,000 for any farther purchases. However, information technology's important to annotation that if yous wait one 24-hour interval afterward purchasing one of these, the cost will reset back to v,000,000, then y'all can save a lot of units if you're willing to expect. Subsequently you've purchased your offset Emergency Circulate Receiver from a Scrap Dealer, you lot can obtain ane for gratis every week from Iteration: Helios, who can exist establish on lath the Space Anomaly, if you choose to "Enquire nearly derelict freighters" when you speak with them.
(one of 3) Flake Dealers will sell Emergency Broadcast Receivers for varying amounts of units each day.
One time you have an Emergency Broadcast Receiver, you can interact with it in your inventory to actuate it. Now all you need to do is enter your Starship and activate the Pulse Engine (or Pulsing Middle for a Living Ship), and then wait for the receiver to notify yous that the coordinates for a Derelict Freighter accept been reached. At this point y'all can stop the Pulse Engine and dock onto the surface of the Freighter, then enter and follow the completion instructions as y'all explore information technology.
Although Cargo Bulkheads are most reliably found on board Derelict Freighters, y'all can also sometimes acquire them as rewards for defeating pirates who are attacking Freighters, or as rewards from missions given by the Bounty Chief at outlaw stations.
Freighter Storage Units
In addition to the base inventory storage slots for a Freighter, you can also increment its capacity by constructing up to nine Freighter Storage Units, each with xx storage slots available, providing an additional 180 storage slots overall. These are also very cheap to construct, requiring only 50 Magnetised Ferrite and 20 Sodium each. You can place these anywhere in the Freighter equally role of the base of operations building process, providing piece of cake access to whatever you want to shop in them. You lot can fifty-fifty customise the name of each storage unit to make browsing and storing items a little more organised.
Where to Find Salvaged Frigate Modules
Now that you know how to increase storage slots on a Freighter, we can focus on where to find technology upgrades and how to install them. There are two types of items that you need to install upgrade modules to the Freighter: Salvaged Frigate Modules and Salvaged Fleet Units. The old can be exchanged for specific upgrade modules that can be acquired from the Upgrade Control terminal, which can be institute on the bridge of the Freighter. Here you'll observe seven upgrades, vi of which are related to Hyperdrive improvements, while the other allows you to access the Freighter inventory from a long distance, similar to the way the Teleport Receiver upgrade works on Starships. Each of these upgrades are shown in the table below.
You'll need a total of 53 Salvaged Frigate Modules to buy all of these initial upgrades for a Freighter, or 58 if you lot include the upgrades for Frigate expeditions, each of which cost 1 Salvaged Frigate Module. One of the easiest ways to observe Salvaged Frigate Modules is by destroying Cargo Pods on Freighters and Frigates. You lot'll find plenty of Frigates flying around their associated Freighters, and all you need to do is go close plenty to inspect the contents of the Cargo Pod. In this way you can bank check whether it has whatever modules, and but shoot those which practice, thereby reducing the corporeality of fighting necessary. If things get too hot, you lot can always land at a nearby infinite station until you're no longer being hunted, or travel to a new system to check for Frigates there.
(1 of ii) You can find Salvaged Frigate Modules from Cargo Pods on Freighters and some Frigates.
You tin can find Salvaged Frigate Modules from Cargo Pods on Freighters and some Frigates. (left), Apply the Salvaged Frigate Modules to acquire the bones upgrades to the Hyperdrive and communication systems for your Freighter. (correct)
At that place are other methods to discover Salvaged Frigate Modules, just they're not equally reliable equally stealing from Cargo Pods, and they tin take a nifty more time. Still, if y'all happen to find a crashed Freighter site on a planet (or if you locate one using distress signal Planetary Charts, purchased from Cartographers on space stations), you may be lucky enough to find a module or ii in the wreck. They are notwithstanding fairly rare from this source, so you may find that you've wasted your time hunting them via this method. Another mode to become them is past completing Nexus Missions from the Space Anomaly, which tin sometimes provide them as rewards. Finally, at that place'southward also a decent hazard of acquiring Salvaged Frigate Modules from Frigate expeditions.
Where to Find Salvaged Fleet Units
The other blazon of item required to provide upgrade modules for Freighters are Salvaged Armada Units. These cannot be purchased from the Upgrade Command concluding, or anywhere else. Instead, you'll need to detect them from Applied science Control terminals on Derelict Freighters, equally with Cargo Bulkheads mentioned above. When you collaborate with an Engineering science Command terminal you should ever take the option for "Fabricate Engineering Module" or "Fabricate Freighter Bulkhead". The old is what provides Salvaged Fleet Units, which is a wide term for a prepare of upgrades that you lot can acquire between C, B, A, and Due south class tiers. The upgrade that you get volition be random, but if you lot lath enough Derelict Freighters it shouldn't accept you lot likewise long to acquire all of them. These upgrades are mostly involved with improving the base stats of the Freighter, such as Hyperdrive Range, Warp Efficiency, and Fleet Coordination. Yet, some are also used for improving the stats of your Frigate fleets during expeditions.
At that place are seven different types of upgrade modules that can be caused from Salvaged Fleet Units, each one offering improvements to dissimilar aspects of your Freighter or Frigate performance. But two of these ameliorate stats for your Freighter, while the other 5 improve stats for your Frigate expeditions. The value of the increase will depend on whether it's a C, B, A, or Due south tier upgrade module. Each one has been listed in the table below.
| Upgrade Module | Type | Event |
|---|---|---|
| Salvaged Armada Fuel Unit | Freighter Upgrade | Improves fuel efficiency to varying degrees |
| Salvaged Hyperdrive Upgrade | Freighter Upgrade | Increases Hyperdrive range to varying degrees |
| Salvaged Fleet Combat Unit | Frigate Upgrade | Improves Gainsay stat for Frigate expeditions |
| Salvaged Fleet Exploration Unit | Frigate Upgrade | Improves Exploration stat for Frigate expeditions |
| Salvaged Fleet Trade Unit | Frigate Upgrade | Improves Trade stat for Frigate expeditions |
| Salvaged Fleet Mining Unit of measurement | Frigate Upgrade | Improves Mining stat for Frigate expeditions |
| Salvaged Armada Buoy | Frigate Upgrade | Improves the speed of your Frigate fleet |
How to Alter the Advent of Your Freighter
The appearance customization options for Freighters is unfortunately rather express. At nowadays you can merely change the colours of your Freighter, and to a limited degree. Once you're inside the Freighter, interact with the Upgrade Command terminal located on the bridge and navigate to the Freighter Recolouring menu. Hither you'll find 10 different colours available for purchase: Red, Orange, Xanthous, Green, Turquoise, Blue, Regal, Pink, White, and Black. You lot can use these to alter the Freighter's primary color, secondary colour, and accent colour. The effect volition vary between ships, as some Freighters take default colouring which can't be overwritten. On superlative of that, each color costs 5,000 Nanites to purchase, so it's not necessarily a wise investment unless y'all have a ton of Nanites to spend. In terms of other advent modifiers, there'southward also an option to change the layout of the base building role of the Freighter back to the original.
(1 of ii) In one case purchased, there are a number of colours to choose from for the primary, secondary, and accent of the Freighter.
Once purchased, at that place are a number of colours to cull from for the primary, secondary, and accent of the Freighter. (left), Y'all can reset the layout of the base in the Freighter via the Upgrade Control terminal. (right)
How to Recruit Starship Squadron Pilots
Once you own a Freighter, you'll have the pick to recruit well-nigh any visiting pilot that yous see in space stations, at trade outposts, or fifty-fifty those which dock inside the hangar of your Freighter. When you inspect a pilot you'll see that they have a number of attributes and attribute ratings from Poor, Average, Above Average, Good, Outstanding, Unrivalled, etc. The attributes themselves are usually related to Leadership Potential, Mechanical Aptitude, Dedication, Eyesight, and Confirmed Kills. This will requite you an overall indication of their effectiveness in combat, while the Notes attribute at the lesser volition tell you something trivial about their personality.
Y'all can recruit up to four Squadron Pilots, each slot costing Nanites to unlock from 800 Nanites for the get-go, 3,500 for the 2d, 7,500 for the 3rd, and 10,000 for the 4th. You also accept the option to upgrade the class tier of pilots in exchange for Nanites, which can exist done at the Manage Fleet terminal on the Freighter bridge. All of your Squadron Pilots will warp to your location whenever you're engaged in a battle, and you can too summon them to fly in formation beside you lot. However, they aren't by and large necessary for nigh fights, so you lot don't need to prioritise recruiting them.
(ane of 2) You tin cheque the stats of any pilot earlier you recruit them.
You can check the stats of any pilot before you recruit them. (left), You lot take the option to upgrade pilots at the Manage Fleet terminal, on the bridge of the Freighter. (right)
NMS Endurance Update: Changes to Freighters / Capital Send
The new 3.94 Endurance update for No Man's Sky has introduced some major changes to the ways in which Freighters are constructed and used. You can at present further expand your Freighter to create an even larger buildable space, and you'll have access to a number of new construction and applied science blueprints, all of which can be purchased for i Salvaged Information each from the Upgrade Control final on the main command deck of the Freighter. These blueprints are cleaved downwards into the following categories, each with a specific purpose or employ:
Freighter Construction
Freighter Technology
| Icon | Design | Use | Materials |
|---|---|---|---|
| Fleet Command Room | A pre-congenital Armada Control Room with new aesthetics, assuasive you to manage Frigate expeditions | Silver, Aureate, Tritium | |
| Scanner Room | A room which provides the new Planetary Scanner engineering science, allowing you lot to instantly browse all planets in a system from the Freighter | Silver, Gold, Ion Battery | |
| Teleport Chamber | A pre-built room dedicated to the Base Teleport Module, allows yous to teleport to the Freighter from whatever other teleporter | Silver, Antimatter, Amino Chamber | |
| Appearance Modifier Room | A pre-built room dedicated to the Advent Modifier module | Silver, Carbon Nanotubes, Solar Mirror | |
| Scientific discipline Specialist's Room | A pre-congenital Scientist worker room, equipped for research and development of scientific blueprints | Silvery, Magnetised Ferrite, Chromatic Metal | |
| Construction Specialist's Room | A pre-built Overseer worker room, equipped with architectural and engineering design software | Silverish, Di-hydrogen Jelly, Chromatic Metallic | |
| Galactic Trade Room | A pre-built room which comes with a operation Galactic Trade Terminal | Silvery, Chromatic Metal, Microprocessor | |
| Technology Room (Expansion) | A spacious chamber with a technical aesthetic, for expanding habitable spaces inside Freighters | Silver, Chromatic Metallic |
Freighter Agricultural Modules
| Icon | Blueprint | Utilise | Materials |
|---|---|---|---|
| Cultivation Chamber | A room with one bed of nutrient-rich soil in which you can establish seeds and cultivate crops | Silvery, Oxygen, Faecium | |
| Double Cultivation Chamber | A large room with ii beds of food-rich soil in which you tin found seeds and cultivate crops | Silvery, Oxygen, Faecium | |
| Nutrition Room | A pre-built room for the Nutrient Processor technology module | Silver, Pure Ferrite, Oxygen | |
| Agricultural Specialist's Room | A pre-built Farmer worker room, equipped for the assay and tillage of farmable crops | Silverish, Condensed Carbon, Oxygen | |
| Biological Room (Expansion) | A spacious greenhouse sleeping room which offers a light-green space in which you can build anything you lot want | Silver, Oxygen |
Freighter Industrial Modules
| Icon | Blueprint | Use | Material |
|---|---|---|---|
| Refiner Room | A pre-built room for a powerful Freighter Refiner which can refine upwardly to 3 substances at once | Silvery, Di-hydrogen Jelly, Gilt | |
| Stellar Extractor Room | A new Freighter engineering science which extracts materials from deep space based on the local star nomenclature | Silver, Gold, Magnetised Ferrite | |
| Orbital Exocraft Materialiser | A pre-built room dedicated to an Exocraft Materialiser, allowing yous to summon Exocraft on any planet within the same system as the Freighter | Golden, Ionised Cobalt, Warp Cell | |
| Exocraft Specialist's Room | A pre-congenital Exocraft worker room, equipped with bespoke vehicular design software | Silverish, Di-hydrogen, Chromatic Metal | |
| Weapons Terminal Room | A pre-built Armourer worker room, equipped for the development of munitions, explosives, and selected civilian tech | Silverish, Pugneum, Chromatic Metal | |
| Industrial Room (Expansion) | A spacious bedroom with an industrial aesthetic, for expanding habitable spaces within Freighters | Silver, Pure Ferrite | |
| Storage Room - 0, one, ii, iii | A new type of storage room, each of which can exist renamed in accordance with the type of stored material, up to 4 can be constructed with 20 slots each | Silver, Sodium |
(one of iv) Youll find a teleporter at the middle of the docking bay which brings you lot to the primary command deck.
New Immersive Freighter Features
Bated from the above new blueprints for Freighters, in that location are also a number of quality of life changes which help to brand Freighters feel more live when y'all're inside them. The showtime change y'all're likely to run into when you visit your Freighter is the new teleporter, located at the centre of the Starship docking bay. This will teleport you lot direct to the main command deck, giving you quick and easy access to all the about important features of a Freighter. You'll likewise notice that the docking bays themselves experience more live, since they now have NPCs patrolling effectually them, or standing around looking busy.
The new Freighter Structure modules also add to this sense of immersion on board, since yous can at present meet out into infinite from the interior of the base building parts of the Freighter, through the glass corridors, windows, and outside viewing platforms and catwalks which can at present be built. This is all the more welcome every bit certain deep space phenomena have also seen graphical improvements, such every bit enhanced nebulae and deep space storms. In addition, you will now be able to hire and control organic Frigates, which are essentially regular Frigates but in Living Transport form. See our page on How to Upgrade the Starship and Living Ships to larn more well-nigh the differences between regular Starships and Living Ships. The chief thing you demand to know for at present is that the Living Ships can be fed Offal Sacs or other food types, thereby allowing them to evolve and improve their stats.
It'south also worth keeping in heed that each of the new Freighter Construction and Technology elements tin be further customized once y'all've congenital them. This allows you to bring a unique experience to each type of room and living / working space on board the Freighter. At present the main mode to modify the appearance of a specific room or infinite is by changing the colours associated with information technology, but y'all tin likewise move specific parts within some of the rooms, so exist sure to experiment with whatever you build.
New Full general Improvements and Technology
In terms of other new features introduced for Freighters, you will find that the exteriors have been visually upgraded, with enhanced textures, improved colours, and high-detail surface decoration. These visual improvements can now be appreciated non merely when you're exterior of the Freighter, just also whenever you warp to new systems from information technology, since there'south now a third-person perspective on the Freighter whenever this happens. You volition also notice that whatsoever new Freighters you encounter will already have something of a unique base structure already congenital inside, rather than the default empty infinite which all Freighters used to take earlier existence purchased and built on. Finally, the capital send's frazzle trail tin now exist customized with a range of engine colour modifications.
One of the most useful new construction blueprints for Freighters is the Scanner Room. This room comes with a pre-built Planetary Probe which allows you to browse for all the nearby planets in a star system. In this way you can quickly learn well-nigh the type of atmosphere on a planet, the weather, flora and fauna, lookout threat level, chief resource and other useful information, such as whether it has already been discovered by another player, of if information technology hasn't nonetheless been visited. This provides a much more than efficient way to picket a new star system for specific planet types and resource, without requiring you to land on the planet first.
(1 of iv) The Scanner Room is an incredibly useful new piece of tech for the Freighter.
Some other new useful piece of Freighter applied science comes in the form of the Stellar Extractor. This allows yous to automatically harvest resources from deep space, such as Nitrogen, Radon, Sulphurine, and other textile types based on the system star nomenclature. In add-on to this new tech, existing technology such every bit the Teleporter, Fleet Control, and Appearance Modifier modules take been integrated into sleek, extendable glass-floored rooms. Another useful new feature allows you to instantly teleport to any Frigates in your fleet from the Manage Fleet concluding on the principal command deck. This allows y'all to quickly attain it for repairs, rather than having to wing out to information technology on your Starship.
In addition to all of the above, Freighters now do good from a defended Cargo Hold Inventory, allowing the storage of even more items. Like other Freighter inventories, this hold tin can exist upgraded with Expandable Bulkheads. Equally i final note of general improvement: you tin can now teleport direct to your Freighter from any other Base Teleport Module, so long as yous take at least ane of these installed on your Freighter already.
Freighter Corridors in No Mans Heaven.
Source: https://www.gamerguides.com/no-mans-sky/guide/walkthrough/technology-upgrades/how-to-upgrade-the-freighter

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